rubicante_kid ([info]rubicante_kid) wrote,

Good Times Emporium Auction

Yesterday was the auction for what remained of Good Times Emporium. The entire stock of the place, from go-carts to arcade machines to the fixtures from the laser tag course, was cataloged and laid out in a warehouse down in Brockton. It was a little sad to see the beast splayed out like that as little more than an arrangement of parts, but my fascination with the event as a whole was more than enough to outweigh the shame of the thing.

When all was said and done, the entire Good Times inventory amounted to a little over 1,200 lots. Generally speaking, the arcade machines came first, then it was on to the more fixture-based amusements (like go-carts and skee ball), and the on to furniture and hardware. The auctioneers moved at a pace of about 100 items per hour, which obviously held the promise to make it a very long day. It became apparent very quickly that staying for the duration of the auction wasn't going to be necessary.

The process of the auction was a marvel in itself. Managed and executed by this group Super Auctions, these guys were the real deal. There were five of them working the room, spread out through the crowd of a couple hundred people. The clerk and lead auctioneer were in the center. The clerk was seated at a little desk decorated in circus clown decor, and the auctioneer stood up on a ladder, equipped with a headset mic that piped his rapid-fire bidding announcements through a portable megaphone speaker propped up across the room. Then surrounding these two were three others, standing on ladders and countertops, pounding Red Bulls, and eyeing their particular region of the floor looking for bidders. When they saw a card go up, they'd belt out a quick "HEP!" sound, prompting the auctioneer to bring the price higher. They also took it upon themselves to occasionally berate timid bidders who felt the stakes were climbing a bit too far from their wallets.

The start of the auction immediately separated the men from the boys. The casual geeks, arriving with hopes of coming home with a new fixture for their apartment, were quickly outpaced by a more serious class of shoppers, many of whom had traveled from as far as Florida to take a stab a procuring what they no doubt saw less as an entertainment device and more as a legitimate tool for boosting their income. Being firmly from the casual camp myself, I shared in a general wave of shock and despair that took hold of the room as the first few lots were rolled out. When The Fast & The Furious sold for $5,100, I knew I'd made a grievous miscalculation in my hopes for the day. I said a quiet goodbye to the items I was most hopeful for, namely the Tetris arcade game and the Fortune Teller kiosk, which sold for $350* and $1,400, respectively.

Not everyone shared this perspective. Some who knew the score saw that the prices were high, but relative to their understanding of how these things usually sold, were still a win. The most dramatic example came from the winner of lot 157, the Airline Pilot sit-down game, which is essentially more a flight simulator than an actual game. It sold for $2,500, which is apparently about 1/3 of its typical going rate. This was exclaimed exuberantly by the winner, who leapt up the closest auction assistant's ladder to shake his hand, knocking full beverages and paperwork to the ground in his wake.

While I was woefully under-equipped to document the affair, I did manage to grab some audio along the way, like this clip of the Ms. Pac-Man sale, which escalated, came to a tie-breaker, and ultimately sold for $1,000.

good times auction

*While I admit that this was within the budget I'd set for myself, I started to consider the 13% buyer's premium tacked on to every purchase, and then compounded with the task and cost of finding a way to get the thing back home. Unfortunately, this thought process wasn't completed before the auction came to an abrupt end.
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  • 7 comments

[info]mandy_moon

November 9 2008, 19:24:10 UTC 3 years ago

The Fortune Teller doesn't work AT ALL. I tried playing it at Good Times when the place was alive and it just stole my quarter every time. I don't know why I expected different results at the presale inspection yesterday, but I let it fail me for the last time. Lucky you didn't get stuck with it. I wonder who got it, though.

[info]rubicante_kid

November 14 2008, 14:59:07 UTC 3 years ago

Ah, well that definitely makes me feel better. Would have been a nice conversation piece, but I suppose even if it did work, it wouldn't be long before I was just writing little fortunes for myself anyway.

[info]bostonista

November 9 2008, 19:49:48 UTC 3 years ago

Old arcade machines can be very annoying and expensive to maintain. A friend of ours had a Galaga machine that only worked about half the time he owned it, and he finally got fed up and sold it.

[info]schmeef

November 9 2008, 23:44:57 UTC 3 years ago

tomorrow we get to lug out purchase out. see also, hell day.

[info]thewicked3000

November 10 2008, 03:04:06 UTC 3 years ago

Did you add up what all the arcade games totaled to?

[info]rubicante_kid

November 14 2008, 14:59:39 UTC 3 years ago

I didn't... I had a few holes in my notes too, so it wouldn't be much to go on.

[info]sketchthecow

November 11 2008, 18:04:13 UTC 3 years ago

Thanks so much for the write-up. I always enjoy reading other perspectives.

I was there from 9am until 2am. More on that in a moment.

Here's some photos from the next day, as I picked up what I bought:
http://album.textfiles.com/index.cgi?d=2008.11.09.GOODTIMES

I have all the prices bid on for all the vending equipment written down: some people paid stupid money, buying things just short of retail for machines that had already been through the wringer. Good Times took care of the insides of the machines but people were rough on them and the outsides often will need improvement. Some people got really good deals, especially if they were professionals looking to add to their location.

The people who showed up as private individuals were at a disadvantage, which is how, frankly, it should be: these machines are workhorses, meant to be out on the field, and they should be out in the world giving more fun and joy, not locked away in basements. Additionally, the point of the auction was to raise case for an organization/family that had been in every way screwed over (the story is a year in the making and is horrible). Cases where private individuals got stuff, like myself and a few others, were rare but enjoyable, but not the norm.

Your assessment of SuperAuctions was accurate for the part you saw. Once they moved to the audio gear, restaurant gear, and "other", things started to majorly fall apart.

First of all, they split lots. Splitting lots should be rare but they did it constantly. This is a failure on the part of the auction house, who should be able, after decades, to put together lots that stand alone, not suddenly find themselves having to say "well, THIS one goes to THIS guy and THIS one goes to THAT guy". What this did was screw up the software in use at the payment office/location, so that some of us didn't get to pay for our lots until 2 in the morning. I swear to you, 2 in the frigging morning, hours and hours after we bid. And you had to WORK to get the money to the right bids - they skipped bids in their bill of sales CONSTANTLY, so I had to go back and show I was The Guy Who Bought This One Too and pay for it.

The Audio portion (the Good Times had, after all, a complete and total nightclub/performance stage associated with it), was total failure. The auctioneer (switched out, not the guy you saw) started doing crazy lot tricks, where he'd throw 10 lots together and make people bid up and then let them go to the other lots. Audio and music guys who were there for this auction but had been hanging outside waiting for the nightclub stuff to start were caught flat footed. I say this as someone who made off like a bandit - I paid $150 for what turned out to be over $2000 worth of speakers. Sure, I should be happy, but the fact is some guys got really screwed out of stuff they'd use, and the audio engineer for Good Times was onsite and watched roughly a quarter of a million dollars worth of audio equipment go for, at most, something in the $25k-$50k range. It was horrible.

(For the record, I turned around and sold my speakers to a friend who runs a DJ/Performance house - he was embarrassed to pay me $200 for them and is paying me $400 for them.)

So for videogames and amusement machines, these guys were top notch. They sure as heck didn't stay that way.
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